MultiMedia Modeling by Laurent Amsaleg Gylfi Þór Guðmundsson Cathal Gurrin Björn Þór Jónsson & Shin’ichi Satoh

MultiMedia Modeling by Laurent Amsaleg Gylfi Þór Guðmundsson Cathal Gurrin Björn Þór Jónsson & Shin’ichi Satoh

Author:Laurent Amsaleg, Gylfi Þór Guðmundsson, Cathal Gurrin, Björn Þór Jónsson & Shin’ichi Satoh
Language: eng
Format: epub
Publisher: Springer International Publishing, Cham


6 Conclusions

In order to resolve the problem of inconsistent illumination existing in the previous embroidery simulation methods, we proposed to inherit the physical illumination of the original input for embroidery simulation by intrinsic decomposition. Our work is subject to SBR, and has been experimentally demonstrated feasible using both the single-layer and multi-layer rendering technologies. Hence, we believe that our method may inspire many other extant stroke-based NPR applications, where illumination preservation is desired. Moreover, our method can also work as stylization filter in those multimedia applications, such as Photoshop and Instagram.

It is worth noting that our work is different from woven cloth simulation [13, 14] in several aspects. First, our method requires a digital image as input, and all the parameters of stitches are obtained by preprocessing the input, whereas most the woven cloth simulation methods need no input images. Second, unlike woven cloth simulation that emphasizes the realistic sense, our method aims to create a non-photorealistic illusion from the input image. Third, in stitch modeling, those woven cloth simulation methods mainly use coarse and long interlacing knits of weft and warp, while ours uses much smaller stitches with more stitch patterns.



Download



Copyright Disclaimer:
This site does not store any files on its server. We only index and link to content provided by other sites. Please contact the content providers to delete copyright contents if any and email us, we'll remove relevant links or contents immediately.